Cape of the mountebank pathfinder 2e. What is a big deal is that a cape of the mountebank. Cape of the mountebank pathfinder 2e

 
 What is a big deal is that a cape of the mountebankCape of the mountebank pathfinder 2e This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction

The space you leave and the one you appear in are filled with puffs of smoke that make anyone. The cape has 3 charges. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. DESCRIPTION. Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. allows the wearer to use the magic of the dimension door spell once per day. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. EFFECT. The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a. Activate Interact; Frequency once per day; Effect You cast dimension door . This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Show Attribute List. These additional effects. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. , except this specifically detects outsiders with the evil subtype and their servants. If it's cross continental teleporting then maybe look at Aiudara's or something similar. Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. Wondrous item, rare. The slayer/ninja advanced talent Assassinate is better than the PRC's version. Become an Editor!PF2e PATHFINDER 2e. Follow edited Aug 31, 2017 at 23:11. Click the link to learn more. Forge Domain. Adamantine Armor. And the spell dimension door says. While wearing the cape, you gain a +2 item bonus to Deception checks. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Price 980 gp. Range long (400 ft. This wide belt is made of thick leather and studded with iron. I don't necessarily want it to be one of my spells known for limited per-encounter Pact Magic slots. 42) The mountebank is a trickster allied with the fell powers of the Outer Planes: the herald of a demon prince, a duke of Hell, or a similar power. You can use an action to blow this horn. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Price 10,800 gp; Aura moderate conjuration; CL 9th; Weight 1 lb. It is though unfortunately it is a level 15 Unique Item so anyone planning on making a build. The other way is to do it like Boots of Teleportation, but it get's wonky with a CL 1 Lvl 1 power. PF2e PATHFINDER 2e. The Cape of the Mountebank lets a character cast the Dimension Door spell once per day. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. While this is the fastest way to get Mountebank up and running, building the Mountebank application yourself allows you. Cape of the Mountebank. Cape of the Mountebank question/help. 22. Though unlike the traditional Portal Gun it is also a +2 Greater Striking Flintlock Pistol. DESCRIPTION. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. ) EFFECT. Price 5 sp. Remember - you can hold your bow in one hand and use your wand with the other. This property of the cape can’t be. Usage worn cloak; Bulk L. It's too bad the PrC Mountebank increases sneak attack and not just any sneak attack like ability, because two levels of that class would be pretty decent - get your Int bonus to Bluff checks (and with Beguile giving a -5 to sense motive checks, you're pretty good at bluffing) and. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Cape of the Mountebank. . This cape smells faintly of brimstone. While fighters, rogues, and monks are capable of dishing out some serious damage, it's easy to feel regret after witnessing a fellow party member cast a couple of spells. The haste effect’s duration need not be consecutive rounds. it's irrelevant. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Notes: Set: Innate Speed (Swimming), Buff, Movement, Outerwear. DESCRIPTION. /level) Targets any number of creatures, no two of which can be more than 180 ft. In addition, the robe has 4d4 other patches. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Price 10,800 gp; Aura moderate conjuration; CL 9th; Weight 1 lb. DESCRIPTION. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Upon arrival at Cassalanter Villa, each carriage is met by a dozen. This material is published under the OGL 1. Basic Rules, pg. This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. + 40 ft. Compendium - Sources->Dungeon Master’s Guide. Dimension Door. Description. The space you leave and the one you appear in are filled with puffs of smoke that make. Cape of Enlargement. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. 8k Cloak of the troll. 5e Alternate Class Feature) Pegasus Mount (3. Cloak of the bat. When he disappears, he leaves behind a cloud of smoke, appearing in a similar fashion at his destination. : Soak the target creature or object. Aura faint abjuration; CL 5th; Slot shoulders; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5); Weight 1 lb. DESCRIPTION. Filled with bravado and eccentric over-the-topisms, Swashbucklers are a common trope across popular culture. The cape also functions twice a day when used by a Mountebank instead of once, and its effect can be activated by a move action instead of a standard action. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. d100. Everyone had healers glove for emergency healing, then AP stuff competing like Cape of Mountebank, then the other utility stuff that is very useful like greater Cloak of Elvenkind, resistance rings, cloak of the bat, doubling rings, ring of climbing, and so on. While wearing the cape, you gain a +2 item bonus to Deception checks. The helm regains 1d3 expended charges daily at dawn. In addition, the robe has 4d4 other patches. (I'll say this, as ridiculous as this character was, he still fit the campaign, the other PCs were comparable, and the. /level) Targets any number of creatures, no two of which can be more than 180 ft. The mountebank can use this ability at will, but she cannot attempt to use it against a single target more than once per day. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. A cape of the mountebank isn’t the strongest magic item or anything, but it does allow you to cast dimension door once per day while not taking up an attunement slot – and sometimes teleporting you and a friend 200 feet towards (or away from!) your foes can be priceless. Aura moderate transmutation; CL 9th; Slot —; Price 17,000 gp; Weight 3 lbs. Should the cape’s wearer fall more than 5 feet, the cape spreads out behind the wearer and she gently drifts to the ground. Wondrous item, rare. 42): - HD: d6 - Skills: 6 points/level - Proficiency: simple weapons, light armor - Medium BAB - Good Ref save Their schtick is that they're a skillmonkey who's sold their soul to a lower planes being. While wearing the cape, you gain a +2 item bonus to Deception checks. When they disappear, you can't use them again for 1d12 hours. Attunement. Wings of Flying. Magic Item Descriptions. For what little it is worth the pathfinder 2E version transports only the user (but partly because the spell was changed) The odd thing about the link is it lists the cape as an example when the maths completely doesn’t work (so a bad example was picked) Unless the formula should be x 300. Forge Domain The gods of the forge are. The smoke lightly obscures the space you left and the. Originally created by a student at Blythir College in Alkenstar, the mountebank's passage has the ability to create temporary linked portals on existing surfaces. Activate Interact; Frequency once per day; Effect You cast dimension door. Phoenix cloak (mythic) - 55k Cloak of etherealness - 55k Wings of flying - 54k Charlatan's cape - 45k Cloak of resistance - varies Cloak of the diplomat - 20k Ebony bolero - 18k Cloak of daggers (rogue) - 18k Gunfighter's poncho - 14k Cloak of Arachnida - 14k Cloak of the hunt (mythic) - 12k Cape of the mountebank - 10. PATHFINDER RPG CORE RULEBOOK. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make anyone. While wearing the cape, you gain a +2 item bonus to Deception checks. Items can support characters by granting bonuses. Ah, alright i missed that. Page 498 In Table 1519, correct the price of the cape of the mountebank , changing it from 10,080 gp to 10,800 gp. Improve this answer. Moderate conjuration; CL 9th; Craft Wondrous Item, dimension door; Price. While wearing the cape, you gain a +2 item bonus to Deception checks. Helm of Teleportation. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300. While wearing the cape, you gain a +2 item bonus to Deception checks. This stoppered flask sloshes when shaken, as if it contains water. While wearing the cape, you gain a +2 item bonus to Deception checks. While wearing the cape, the wearer can use it to cast the Dimension Door spell as an action. A magical item radiates a magic aura infused with its dominant school of magic. After leaving the world in ancient times, they returned to a changed land, and they still struggle to reclaim their ancestral homes, most notably from terrible demons that have invaded parts of their lands. Activate Interact. 608 4. This cape smells faintly of brimstone. :For example: A cape of the mountebank or boots of speed tied to the Mark of Passage, or horseshoes of speed that. While wearing the cape, you gain a +2 item bonus to Deception checks. ; This is part of the (3. Well that is the direct opposite of the only other reply I have seen so far which. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Animals and Gear (3). DESCRIPTION. On the flip side of that, as a GM I tend to give out a combination of appropriate, good for anyone, and just strange items. Nov 20, 2007, 02:31 pm. There are some primal spells that allow for nature teleporting (tree to tree, etc). Cape of the Mountebank Level 10. 11 Cape Of The Mountebank. While wearing the cape, you gain a +2 item bonus to Deception checks. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . The AC, hardness, hit points, and break DC are given for typical examples of some magic items. Oct 3, 2006. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . The space you leave and the one you appear in are filled with puffs of smoke that make. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . Yes. Activate Interact; Frequency once per day; Effect You cast dimension door . We though the Cape of the Mountebank wasn't so good. To distinguish it, these items will have this notice. As a rare magic item it should cost between 500-5,000 gold. : Detects poison in one creature or object. Cloak of the crow. Biscuit's Straight-Forward Mountebank Fix. While wearing it, you can use it to cast the dimension door spell as an action. This probably isn't a big deal. Price: 300 silvers Bulk: L Hands: – Slot: shoulders On command, this bright red and gold cape allows the wearer to use the magic of the Dimension Door spell once per 24 hours. Cape of the Mountebank. (Dragon Compendium variant, p. Bladed Cape (3. While fighters, rogues, and monks are capable of dishing out some serious damage, it's easy to feel regret after witnessing a fellow party member cast a couple of spells. Activate Interact; Frequency once per day; Effect You cast dimension door . Members of other races can learn to cast them with GM permission. While wearing the cape, you gain a +2 item bonus. To distinguish it, these items will have this notice. Price 980 gp. Its called the Mountebank's Passage and it straight up functions exactly like a portal gun with a pair of linked portals that you can move by firing the gun. Item Tags: Buff Movement Outerwear. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. A magical item radiates a magic aura infused with its dominant school of magic. Figurine of wondrous power: Ebony fly or Bronze Griffon (10,000 gp) A flying mount usable multiple times/week. The spell is cast at the lowest possible spell and caster level, doesn't expend any of the user's spell slots, and requires no. As a free action, the wearer of boots of speed can click her heels together, letting her act as though affected by a haste spell for up to 10 rounds each day. Multiple Items of the Same Kind. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300. com - Forums: Dragon Compendium: Mountebank class. Brimstone from the lower planes. Short teleporting would be dimension door. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. The Cavern of Gold and Silver Mists. The space you leave and the one you appear in are filled with puffs of smoke that make. This property of the cape can't be used again until the next dawn. A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's fashion. Compendium - Sources->Waterdeep: Dragon Heist. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Size. The item that meets that description closest is the Cape of the Mountebank in the DMG. This cape smells faintly of brimstone. 159. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. The cape also functions twice a day when used by a Mountebank instead of once, and its effect can be activated by a move action instead of a standard action. is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. A white robe was made for good, gray for neutral, and black for evil. Other mountebanks are opportunists forced to embrace an. Cape of the Mountebank Bag of Holding Any +1, +2, +3 armor or shield Wand of Magic Missiles Attunement: Ring of Spell Storing Spellguard Shield. The Cape of the Mountebank is quite cool. Raven wears two Capes, one on top of the other. One of D&D’s rare capes, the Cape of the Mountebank is not only a stylish fashion accessory, but it also grants teleportation to its wearer. Cape of the Mountebank. You can not teleport people into your portal, as that square is not "safe". The Cape of the mountebank is an option if they're not spellcasters or have reached their limit. Cape of the Mountebank: 10: 980 gp L Choker of Elocution (Greater) 10: 850 gp. Cloak of the Dark Moon. • You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. ago. Properties. For every uninterrupted period of 12 hours that the cloak goes unused, it regains 1 hour of duration. “Fountain” produces a 5-foot-long stream at 5 gallons per round. /level). This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Pathfinder SRD. + 40 ft. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. ago. The Paizo Pathfinder Roleplaying Game rules. When you finish this guide, you will not only understand the rules, but you will be ready to build your first character, to join your first group, and to play your first game with full confidence that you know the rules well. The cloak acts like a cloak of the mountebank, but its dimension. NEXT: 5 Ways D&D Rogues Are Like Pathfinder Rogues (& 5 Ways They Are Different). Usage worn cloak; Bulk L. These wondrous items are usually use-activated or triggered by a command word, but details vary from item. Cape of the Mountebank A classic escape item, the Cape of the Mountebank is perhaps the single best chance of a clean getaway on this list. This material is published under the OGL 1. Compendium - Sources->Xanathar's Guide to Everything. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. This cape smells faintly of brimstone. When he disappears, he leaves behind a cloud of smoke, appearing in a similar fashion at his destination. For example: A cape of the mountebank or boots of speed tied to the Mark of Passage, or horseshoes of speed that. Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity ( Stealth) checks. While wearing the cape, you gain a +2 item bonus to Deception checks. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. A beguiled character loses his Dexterity bonus to Armor Class. This ring continually grants the wearer the ability to avoid damage as if she had evasion. Activate Interact; Frequency once per day; Effect You cast dimension door . The belt adds to the wearer’s Strength score in the form of an enhancement bonus of +4 or +6. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. If the Mountebank wears a Cape of the Mountebank, they gain an additional effect. The smoke lightly. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Some way to grab invisibility or a teleportation effect, like a Cape of the Mountebank, ensures your quick escape. On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. Activate Interact; Frequency once per day; Effect You cast dimension door . Cape of the Mountebank. The Cloak of the Mountebank is a Level 10 item. 608 4. Some mountebanks seek out such an alliance, their thirst for power blotting out any fears they might have of eternal damnation or servitude. Less is known about uncommon creatures than common. , but a level 9 cape of the mountebank has a range of 760 ft. If you’re also wearing boots of elvenkind, the greater cloak of elvenkind allows you to Sneak in forest environments even when creatures are currently observing you. Wondrous item, rare. Final-Dark Heresy 2e House Rules. : Detects spells and magic items within 60 ft. The space you leave and the one you appear in are filled with puffs of smoke that make. The other way is to do it like Boots of Teleportation, but it get's wonky with a CL 1 Lvl 1 power. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks. Cape of the Mountebank. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. The light is sunlight. Magic Items and Detect Magic. HLO PF playtest - Missing magic items HLO - Pathfinder 2nd EditionLe più belle immagini dal mondo - Trip - Vacation - groupon Pathfinder Build 5e Op Wizard [A4JITS] There was no limit to how many times this ability could be activated. is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. The mountebank is a trickster allied with the fell powers of the Outer Planes: the herald of a demon prince, a duke of Hell, or a similar power. If you see any page that contains SRD material and does not show this license. 633 4. Decanter of Endless Water. I would say that SoM isn't a damage boost, but it can be a power boost. Activate Interact; Frequency once per day; Effect You cast dimension door . So, Cape of the Mountebank gives the closest of 1x1x1800, where the 1x1 of 1=1000, so multiple the 1800 for uses. 5 Ruleset of Dungeons and Dragons. Feats Craft Wondrous Item; Special. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within. This rope is 30 feet long and weighs 3 pounds. You disappear and reappear in a cloud of smoke which dissipates at. Etc. While wearing it, you can use it to cast the dimension door spell as an action. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. Cape of the Mountebank +2: 10: Other Worn Items: No — Splendid Floodlight +2: 12: Held Items: No: Charisma-based skill checks while within the red light : Aeon Stone (Amber Sphere) +2: 16: Other Worn Items: No: Deception checks to Impersonate yourself as a living creature (undead only) The Liar +2: 20: The Deck of Destiny: No: Deception. Compendium -. This cape smells faintly of brimstone. Like other suits of armor, the armored coat is. Magic Items. DESCRIPTION. This property of the cape can't be used again until the next dawn. False entrances (think Tomb of Horrors) are a great option, and making the true entrance a secret door is very effective. While wearing the. The spell is cast at the lowest possible spell and caster level, doesn’t expend any of the user’s spell slots, and requires no components unless the item’s description says otherwise. not quite. Duration instantaneous. Aura faint transmutation; CL 5th; Slot feet; Price 2,500 gp; Weight 1 lb. They return to Valhalla after 1 hour or when they drop to 0 hit points. • You have a climbing speed equal to your walking speed. While wearing the cape, you gain a +2 item bonus to Deception checks. Activate Interact; Frequency once per day; Effect You cast dimension door . This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. 5e Creatures 3. 6. Notes: Advantage: Stealth, Movement, Utility, Deception, Footwear. Animals and Gear (3). Getting the Gold. This property of the cape can't be used again until the next dawn. The space you leave and the one you appear in are filled with puffs of smoke that make. While wearing the cape, you gain a +2 item bonus to Deception checks. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . This property of the cape can't be used again until the next dawn. This property of the cape can't be used again until the next dawn. While wearing the cape, you gain a +2 item bonus to Deception checks. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Crafting Components. 0. Compendium -. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. This is a boon for infiltration. For example: A cape of the mountebank or boots of speed tied to the Mark of Passage, or horseshoes of speed that. With it, you disappear in a cloud of smoke. While wearing it, you can use it to cast the dimension door spell as an action. You instantly transfer yourself from your current location to any other spot within range. EFFECT. The description of each item provides its aura strength and the school to which it belongs. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. not quite. Dimension door can also be cast without a spell slot from a Cape of the Mountebank. Cette propriété de la cape ne peut être réutilisée avant le prochain lever de soleil. Furthermore, once per day the wearer of the cloak can use. Magical - Traits - Archives of Nethys: Pathfinder 2nd Edition Database. Activate Interact; Frequency once per day; Effect You cast dimension door . Controlled Bullet requires a Beast Gun, so it wont work with Mountebank's Passage. While wearing it, you can use it to cast the dimension door spell as an action. If more than one spell is given as a. When he disappears, he leaves behind a. + 40 ft. The space you leave and the one you appear in are filled with puffs of smoke that make. And when you vanish you vanish via dimension door which means you can teleport up to 400 feet away, sight unseen. Pathfinder 2nd Edition Swashbuckler Class. When struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without. Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. (1x1x1000)+1000 = 2000. Cape of the mountebank: Use-activated or continuous: Spell level × caster level × 2,000 gp 2: Lantern of revealing: Special: Base Price Adjustment: Example: Charges per day:. “Stream” pours out 1 gallon per round. To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. Found on Magic Item Table G. Aura moderate transmutation; CL 10th; Slot feet; Price 12,000 gp; Weight 1 lb. Frequency once per day However, it is one that few rogues get. 42) The mountebank is a trickster allied with the fell powers of the Outer Planes: the herald of a demon prince, a duke of Hell, or a similar power. When he disappears, he leaves behind a cloud of. Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Saved the character though, just to pull out and gape at from time to time. Separate command words determine the type as well as the volume and velocity. Cape of the Mountebank. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. This cape smells faintly of brimstone. Jirelle, the 2E Iconic Swashbuckler. I think wearing two cloaks would be fine, but wearing two sets of boots at the same time wouldn't be. You can check the box that precedes this boon to gain the benefits of the resurrect ritual (Pathfinder Core Rulebook page 415), so long as the ritual’s total cost in diamonds does not exceed 1,000 gp. In this system, instead of 2e's vancian magic system, characters can unlock magic powers by investing into "spheres", which group similarly themed powers. Requires Attunement. Cape of the Mountebank. Cape of the Mountebank. Cape of the Mountebank. Boots of Elvenkind. Cape of the mountebank: Use-activated or continuous: Spell level × caster level × 2,000 gp 2: Lantern of revealing: Special: Base Price Adjustment: Example: Charges per day: Divide by (5 divided by charges per day) Boots of teleportation: No space limitation 3: Multiply entire cost by 2: Ioun stone: Multiple different abilities: Multiply. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. As a bonus action while wearing the cape, you can expend 1 of its charges to enlarge. Name Cost; Catching Cape: 200 gp: Protean Cloak (+1 bonus) 500 gp: Cloak of Human Guise Cape of the Mountebank question/help. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Moderate transmutation; CL 10th; Craft Wondrous Item, bull’s strength; Price 16,000 gp (+4), 36,000 gp (+6); Weight 1 lb. Activate Interact; Frequency once per day; Effect You cast dimension door . Eyes: Treasure Hunter's Goggles are a personal favorite, Darksight Goggles are awesome. Mithral Armor. Crafting & Treasure. 3. If you roll this special ability randomly for an inappropriate weapon, reroll. While wearing the cape, you gain a +2 item bonus to Deception checks. 980 cape of the mountebank +2 deception 056 channel protection amulet +5 resist harm 235 chime of opening +13 thievery to open 10x 230 clandestine cloak +1 Stealth, Deception 2700 dancing rune self flying melee wpn 670 dragonslayer’s shield +2 Will v dragons 5625 elven chain +2AC no check penalty 1250 floating shield 1 min flight 1x/d Automatic Progression works for "no comodotized magic", ie a world where you can't just ask a blacksmith for a +4 flaming aberration-bane sword; it keeps your offense and defenses up to speed automatically so all those niche magic items you find seem useful rather than "oh, I wish this cape of the mountebank was a cloak of resistance instead". Anyone can use a shoulder slot wondrous item unless specified otherwise by its description. Aura moderate conjuration; CL 9th. Fane is a slender, light-skinned human. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. It's been extremely useful for several of my characters and I vastly prefer it over any combat/casting stat improvement, especially at lower level. * - which you take when you or a creature within 60 feet of you falls ** - (a small feather or piece of down)Cape of the Mountebank.